Eyestrain Reduction in Stereoscopy
FOCUS Series in Computer Engineering
Publication Date: June 2016 Hardback 190 pp.
Stereoscopic processes are increasingly used in virtual reality and entertainment. This technology is interesting because it allows for a quick immersion of the user, especially in terms of depth perception and relief clues. However, these processes tend to cause stress on the visual system if used over a prolonged period of time, leading some to question the cause of side effects that these systems generate in their users, such as eye fatigue.
This book explores the mechanisms of depth perception with and without stereoscopy and discusses the indices which are involved in the depth perception.
The author describes the techniques used to capture and retransmit stereoscopic images. The causes of eyestrain related to these images are then presented along with their consequences in the long and short term.
The study of the causes of eyestrain forms the basis for an improvement in these processes in the hopes of developing mechanisms for easier virtual viewing.
1. Principles of Depth and Shape Perception.
2. Technological Elements.
3. Causes of Visual Fatigue in Stereoscopic Vision.
4. Short- and Long-term Consequences.
5. Measuring Visual Fatigue.
6. Reducing Spatial Frequencies.
7. Reducing the Distance Between the Virtual Cameras.
About the Authors
Laure Leroy is Associate Professor at the University of Paris 8 in France. Her research focuses on virtual reality systems.